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1. 109M SP PVP Toon - in Character Bazaar [original thread]
Transfer Initiated.... Enjoy....
- by Garai Nolen - at 2016.08.07 13:36:44
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2. 109M SP PVP Toon - in Character Bazaar [original thread]
In game offer accepted.... Will begin transfer AFTER 10 mins as requested by the buyer....
- by Garai Nolen - at 2016.08.07 13:25:39
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3. 109M SP PVP Toon - in Character Bazaar [original thread]
Offers obove 83b are open for discusion... All others are considered free bumps... :)
- by Garai Nolen - at 2016.08.06 14:01:39
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4. 109M SP PVP Toon - in Character Bazaar [original thread]
Highlights : - 22,5m sp in Gunnery - Siege T2 - Light + Medium + Heavy + Sentry drones lvl 5 (8,7m sp in drones) - 35,7m sp in Spaceship Command (All T3s - All-race subcaps @ lvl 5 + Minmattar JF lvl4) - JDO + JDC lvl 5 - Cybernetics lvl 5 ...
- by Garai Nolen - at 2016.08.05 20:39:28
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5. WTS 94m subcap combat pilot - in Character Bazaar [original thread]
Enzo Caliari wrote: Isk and account name send in game. Pls verify transaction ISK received, transfer initiated. Enjoy! Dear ***, You have chosen to transfer the character Garai Nolen to the account named ***. We are currently processing t...
- by Garai Nolen - at 2015.11.26 16:29:08
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6. WTS 94m subcap combat pilot - in Character Bazaar [original thread]
Enzo Caliari wrote: 35b isk ready if u wanna do this fast Sure, that works. Send ISK and account name for transfer.
- by Garai Nolen - at 2015.11.26 16:04:56
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7. WTS 94m subcap combat pilot - in Character Bazaar [original thread]
eveboard link flies almost any subcap; 33.8m SP in Spaceship Command HAC V can sit in any racial dread 15.5m SP in Gunnery; all size T2 subcap guns at IV 7.8m SP in Drones; T2 sentries and smaller, Fighters and ADI at I perfec...
- by Garai Nolen - at 2015.11.26 15:31:21
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8. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Ab'del Abu wrote: So ships and items will no longer drop from structures in wormholes? I think it would be more sensible if only part of one's assets was delivered to some NPC station/other citadel while the other part dropped directly as loot....
- by Garai Nolen - at 2015.08.13 21:39:16
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9. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Garai Nolen wrote: ... Corraidhin Farsaidh wrote: Have you run the sleeper caches? ... The reason for the two modules is as I stated previously: enforced fitting choices. If I'm exploring, non-combat, I only ...
- by Garai Nolen - at 2015.07.28 22:49:37
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10. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Mynxee wrote: The OP's core complaint is that there's not enough differentiation between data and relic hacking. No argument there but I am not fond of seeing opportunities for more interesting and varied gameplay eliminated by combining/homoge...
- by Garai Nolen - at 2015.07.28 16:43:17
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11. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Rossi Tenmar wrote: No. It gives you so much easy ISK, it should take some time to train the skills. Arch is already a x3 train that you need at V to run a t2 analyzer. Data sites are currently bad enough that no one wastes time currently t...
- by Garai Nolen - at 2015.07.28 01:02:22
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12. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
+1 here too. Merge them, it would leave exploration in a very good place and it's a relatively simple and quick change. I don't agree with the calls here to try and differentiate them... I would rather see CCP spend a bit of that effort to improve...
- by Garai Nolen - at 2015.07.27 23:42:24
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13. Conflict drivers: the problem is stability - in Player Features and Ideas Discussion [original thread]
This is a re-post (minus profanity and a bit of cleanup) of the post I made on reddit , because some people wanted to see it here too. It honestly feels like reddit gets more CCP attention than these forums do, but regardless, here it is... All...
- by Garai Nolen - at 2015.07.26 20:29:02
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14. Lets talk implants in the char/CharacterSheet endpoint - in EVE Technology Lab [original thread]
CCP FoxFour wrote: I could on the other hand completely revamp the implants section to just be a list of typeIDs and leave it to you guys to do the rest. This is my preferred way of doing it, same along the lines of this: http://pastebin.com/a...
- by Garai Nolen - at 2014.10.09 14:34:00
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15. EVEoj - EVE Online JavaScript library - in EVE Technology Lab [original thread]
JSON static data dump updated to Oceanus 1.0 (105658).
- by Garai Nolen - at 2014.09.30 22:58:00
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16. Announcement:Hyperion Feedback - in EVE Information Portal [original thread]
Jess Tanner wrote: General feedback; Saying "your overview setttings are gone bro, deal with it, your own fault..." to anyone who missed that little tidbit on the launcher news feed, or does not use the launcher because its annoying and pointl...
- by Garai Nolen - at 2014.08.26 21:43:00
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17. Announcement:Hyperion Issues - in EVE Information Portal [original thread]
Thrasher fins... gone! This is a bug, right? Please?
- by Garai Nolen - at 2014.08.26 17:49:00
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18. EVEoj - EVE Online JavaScript library - in EVE Technology Lab [original thread]
JSON static data dump updated to Hyperion 1.0 (101505).
- by Garai Nolen - at 2014.08.26 16:10:00
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19. Announcement:CCP Response Regarding SOMER Blink Concerns - in EVE General Discussion [original thread]
Rroff wrote: Tippia wrote: Then you'd be paying them for a non-EVE-related service, which would be a no-no. Probably wasn't clear but I meant adding in some token incidental eve stuff just to fluff out the link maybe get them to jump thro...
- by Garai Nolen - at 2014.08.21 21:37:00
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20. EVEoj - EVE Online JavaScript library - in EVE Technology Lab [original thread]
JSON static data dump updated to Crius 1.9 (100804).
- by Garai Nolen - at 2014.08.21 19:40:00
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